Dan Monaghan

Portfolio · Selected Work 1998 — 2026

Spatial computing, built with a cinematographer's eye.

Twenty-five years across filmmaking, computer vision, augmented reality and real-time graphics — from celluloid cutting rooms to Gaussian Splatting on an iPhone.

Santa Monica, California · dep.monaghan@gmail.com

Braintrance — 3D Memories

2025 — 2026

Senior iOS Graphics Engineer · App Store

An iOS-first 3D Gaussian Splatting social platform — capture a moment in three dimensions, then share and re-live it from any angle. Designed, built and shipped in a ten-month cycle: SwiftUI and Metal, on-device 3D reconstruction, and GPU-optimised splat rendering tuned for mobile hardware.

Braintrance social feed of user-captured Gaussian splats
Feed — the social layer
Live 3DGS capture screen with scanning guidance
Live on-device capture
Gaussian splat render of a neon storefront at night
Night splat — extreme DOF
Gaussian splat render of the Peace on Earth statue in Los Angeles
Peace on Earth — LA

Viz Pro (ArC)

2021 — PRESENT

Founder · Lead Spatial Computing Engineer — ArC Inc. / Zugazi

A real-time cinematic previs studio on iPhone and iPad. Viz Pro works like a camera, not a 3D program: walk the set, frame shots, switch lenses and pull focus with real-world scale and physics — with Pixar OpenUSD scene editing under the hood for production pipelines.

Demonstrated to hundreds of Disney employees at Disney Studios Burbank's internal technology showcase, and used in episodic television production including Chucky (seasons 1–2). Developed with support from Emmy-winning cinematographer Christopher Soos, director Jeff Renfroe and Cream Productions, with 100,000+ sessions logged through the App Store ecosystem.

Viz Pro camera UI with focus and focal-length dials
Virtual camera — lens, focus & DOF
Blocking a Mars scene with an astronaut in Viz Pro
Scene blocking — Mars set
iPhone running Viz Pro with a dragon in a live AR scene
Live AR scouting
Crowd at Disney's internal technology showcase during a Viz Pro demo
Disney Studios Burbank showcase

HeyBLU

2025

iOS Developer (Contract) · heyblu.ai

Computer vision for automated baseball strike-zone analysis: mount an iPhone behind the plate and every pitch is called, tracked and logged in real time. Built camera capture and video-processing pipelines and strike-detection algorithms in Swift; named contributor on a computer vision patent arising from the work.

HeyBLU setup screen on a baseball field
Setup — mount & play ball
iPhone showing a live HeyBLU strike call
Real-time AR strike zone
HeyBLU session summary with pitch-by-pitch analytics
Pitch-by-pitch analytics

NZ Parliament — Virtual Debating Chamber

2018 — 2019

Photogrammetry Camera & Drone Pilot — Parliamentary Services NZ / RealityVirtual.co

A comprehensive photogrammetry scan of New Zealand Parliament's historic Debating Chamber — Nikon D750 with cross-polarised flash for reflective surfaces, Leica BLK360 LiDAR for architectural precision, and DJI drone flights indoors among the chandeliers, over multiple nights under government security protocols.

The resulting digital twin was published on Steam as the New Zealand Virtual Debating Chamber — a free VR experience opening one of the country's most iconic civic spaces to the public.

Dan scanning the debating chamber from a tripod rig
Capture — cross-polarised rig
Drone flying among chandeliers inside the chamber
Drone flight — interior
Reconstructed chamber arches rendered in Unreal Engine
Final render — Unreal Engine
Voting Doors detail inside the VR experience
In VR — voting doors

RealityVirtual.co — R&D

2016 — 2019

R&D Engineer · Production Manager

Research at the intersection of photogrammetry and machine learning. Architected DeepPBR, an ML tool for procedural PBR texture synthesis from photogrammetry data — backed by $100,000 of NVIDIA compute credits through the Inception Programme and a USD 250,000 Epic MegaGrant. Heritage digitisation spanned the Treaty of Waitangi, NZ Parliament and CERN's Large Hadron Collider, and a 10-projector Unreal nDisplay passive-VR installation was deployed at EPFL, Switzerland.

DeepPBR texture library with generated PBR maps
DeepPBR — ML texture synthesis
Dan with capture camera beside the LHC in the CERN tunnel
CERN — LHC digitisation

StoryBox

2019

Unreal Developer — StoryBox Ltd

Interactive theatrical AR/VR: Black Madonna, a Magic Leap theatre experience, and real-time tsunami and terrain simulations built in Unreal Engine for Te Taiao Nature, Te Papa Tongarewa's permanent natural-environment exhibition.

Holographic AR interface and Dan wearing a Magic Leap headset
Black Madonna — Magic Leap AR theatre
Real-time tsunami simulation over a 3D Wellington
Te Papa — tsunami simulation

LuckyBulldozer

2012 — PRESENT

Founder · Software Engineer — Independent R&D Studio

The studio behind the experiments: a vehicle for spatial-computing, graphics and photogrammetry R&D that has produced ServerSFM (a distributed Structure-from-Motion pipeline built on open-source tooling), DotSwarm, Flotogram, Take Sixty, 3D Vue, and a decade of ARKit and Metal prototypes pushing what a phone can render.

Dense photogrammetry point cloud of a heritage milk bar
ServerSFM — distributed photogrammetry
AR dice rendered in a real scene
AR photography experiments
Point-cloud VR gallery with sculpted hands
AR / graphics experiments

Flotogram

2017

Creator · Lead Developer — Lucky Bulldozer Ltd

One of the first augmented-reality apps in the App Store, launched alongside ARKit itself. Flotogram pins photographs in mid-air where you took them, filling real space with floating memories — movement record, panorama and video modes turn a walk into a living slideshow. Covered by WIRED, Gizmodo and UploadVR, and still live in the App Store nearly a decade on.

Man holding an iPad running Flotogram on a forest path
Capturing a forest path on iPad
Wall of AR photographs pinned in mid-air in a study
A room filled with floating memories
AR photo overlay blended across a studio interior
Playback — walking the scene
AR photographs blended over a beach shoreline
Beach capture — panorama mode

Sifted

2012 — 2016

Director · Cinematographer · VFX Supervisor · Developer — Lucky Bulldozer Ltd

The world's first narrative film set entirely in a point-cloud world — a cinematic space built from millions of photogrammetry points. Funded by NZ On Air and the New Zealand Film Commission, it fused treadmill-shot live action with scanned environments from abandoned buildings and landmarks, rendered at 8K–16K through DotSwarm, a custom GPU point-cloud engine built for the production. Over 15,000 hand-animated frames, an AWS render farm, and open-source photogrammetry repurposed for storytelling years before it was common.

Sifted title card formed from scattered point-cloud letters
Title — letters of dust
Point-cloud street scene with a figure in red from Sifted
Mia in the point-cloud street
Scanned homestead and sheds rendered as a point cloud
Scanned homestead — DotSwarm render
Mia in red lying in a snowy point-cloud landscape
Erosion — memory as terrain
Watch / Press — Film on Vimeo Prosthetic Knowledge NZ Herald — "Short film turns 3D models into art"

The Conscious Crossing

2016 — 2017

Cinematographer & Editor — Clemenger BBDO / Flare Productions, for KiwiRail & TrackSAFE NZ

A behavioural safety system that beats complacency by constantly changing — modular gates at rail crossings re-arranged daily so pedestrians never stop noticing them. Shot on Blackmagic cinema cameras, long-lens DSLRs, GoPros and camera towers; cut to track the psychology of attention itself. It became the centrepiece of a national safety campaign.

Yellow modular crossing gates casting shadows that read CROSSING
The gates — reconfigured daily
Grand Axis + 8× Gold — Axis Awards Cannes Lions — Silver + 3× Bronze D&AD — 3× Wood Pencils Best Awards — Social Good WARC 100 — world-ranked campaign, 2017

Clemenger BBDO Wellington

2013 — 2017

In-House Editor · Motion Designer · Cinematographer

In-house creative inside one of the world's most awarded agency networks. Campaign editing, motion design and cinematography for NZTA, KiwiRail, ACC, IRD, Education NZ, NZ Police and the Ministry of Social Development — including the agency's award-show submissions, the craft behind Cannes Lions, D&AD, Clio and Axis wins.

Hand moving a checkers piece from a KiwiRail commercial
KiwiRail — 2nd unit DOP / editor
Aerial drone shot through native forest
Drone cinematography — campaign work
Overhead view of a camera department floor
Production craft — camera department

Toolbox Films

2005 — 2010

Co-Founder · Director · Cinematographer · Editor — Remuera Railway Station, Auckland

A full-service production company run from a 1905 railway station we personally restored — a Rail Heritage Trust Award in 2005, and freight trains rumbling past on both sides of the edit suite. From it came Heineken "Open," shot on 35mm in Barcelona for Saatchi & Saatchi, and the Yellow Pages Treehouse — six months of production across 35mm, HD and star-lapse, filming the real construction of a restaurant in a redwood tree.

The restored 1905 Remuera Railway Station
The studio — Remuera Station, b. 1904
Heineken neon sign over Barcelona rooftops
Heineken "Open" — 35mm, Barcelona
The Yellow Pages treehouse restaurant lit at dusk
Yellow Pages Treehouse
Pleasant Concrete title card in infrared green
Pleasant Concrete — 35mm Aerochrome
D&AD Yellow Pencil 2010 — Treehouse One Show — Silver Pencil Rail Heritage Trust Award 2005 NZIA — Small Project Architecture

Early Film Work

1998 — 2013

Editor · Cinematographer · Director · DIT

Trained in the last years of celluloid: assistant editor on Vertical Limit and What Becomes of the Broken Hearted; editor of Little Gold Cowboy (Venice Biennale); music videos for Brooke Fraser, The Brunettes (MTV Europe nomination) and King Kapisi. Later, digital imaging technician and video-split operator on Spartacus and Power Rangers — called the best on-set compositor he'd ever worked with by Academy Award-winning cinematographer Bill Pope.

Winged cowboy on a porch — still from Little Gold Cowboy
Little Gold Cowboy — Venice Biennale
Dan Monaghan filming at night with an iPhone
Still shooting, every day since